ickle Imperian
Number of posts : 252 Age : 37 Location : Yorkshire, England Role : Forum admin and Leader Title : Forum Goddess Registration date : 2007-08-30
| Subject: ingame rules update Sun Sep 23, 2007 5:22 pm | |
| Those of you who use the travian forums will most likely know about this. There is a going to be an update to the ingames rules considering friendly fire the previous rules were: - Tarvian rules wrote:
- # §2.2 Friendly Fire
It is against the rules to willingly allow resources (Travian 2 and Travian 3) and villages (only Travian 2) to be taken.
* §2.2.1 Raids Resources that have been placed in a village for the purpose of being raided away add to the day's total of resources that have been sent via the marketplace (see §2.1). * §2.2.2a Village Capture (Only Travian 2 Worlds) Village conquests count as friendly - and therefore not permitted - if the conquering player sits for, uses the same computer as, or is in the same alliance or allied alliance as the owner of the conquered village (or if one of these three conditions has been the case within three days of the village's capture), and/or if the conquered player/a sitter facilitates the capture by removing defending troops, destruction of defenses, or by demolishing a residence or palace. * §2.2.2b Village Capture (Only Travian 3 Worlds) Villages of players for whom one has sat in the last 14 days or who were listed as sitters/same computer usage in the last 14 days may not be conquered. The rule applies even when the player quits or becomes inactive. from these rules the following activities are ok Target is alliance member, not sitting, not same CPU usage Raiding for resources if they go inactive (i.e. the target does not remove defenses) Attacking to conquer when they are inactive (target does not remove defense) Target is is sitter/sittee or uses same CPU Raiding/Conquering only after sitting/same CPU usage state has ended for 14 days However now they are being revised: - cookyy77 from travian forum wrote:
- At the moment anyone who raids an alliance member or conquers irrelevant of activity will get punished. Any friendly fire is not permitted. You cannot attack in any way any members of your alliance, of an alliance you are allied to or anyone who has been either witin the last 2 days, if you do it's punishable.
We are currently waiting on updated rules for ff, but until then any sort of attack against an ally will result in a punishment...
Raid; usually either an empty warehouse or modest pop drop.
Conquer; Conquered Village deletion and a lengthy ban/empty warehouse/population reduction or any combination of them. Basically no member of our alliance can attack an inactive member even if their resources will be maxing out this also means any member of our alliance can't attacked a member from an alliance we are allied with, however you can still attack someone from an alliance we have an NAP with | |
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